WAR
ROOM.
You run part of a fictional government or institution. Other people run the rest. Sometimes this goes well.

The first campaign was about a world where acidic cloud and poor enviorment had brought the world's trade and transportation hub to the sky.
No list of
allowed moves.
In CITS, you helped run a country. In TBUTS, you'll help run an underwater city. There isn't really a menu of actions to pick from. You essentially have to talk to the other departments, make a plan on what you need, what you want to achieve etc etc base on your objective, and tell Control what you want to do.
Control is the human GM team. We work out what could actually happen, with the people, machinery, time and information available. Everything has its own steps that needs to be done to be complete. And a sensible plan doesn't (shouldn't) mysteriously fail just because we Control want extra spice to the game.
How a turn works
- 01Get your briefing
Control tells your department what it knows. Other departments might have different information.
- 02Talk to people
Ask questions, argue about plans, and work out who has the resources you need.
- 03Send your orders
Write down what you want done. There is no menu of permitted moves.
- 04See what happened
The human GM team processes the orders and publishes the results. Then the next turn starts.
Panoptes started as a civilian competition, became a military reconnaissance project, and eventually caused a diplomatic incident when Eagle flew it over other countries.
Read about itTHE
BASEMENT
UNDER THE SEA
About 46,000 people live deep under the ocean. Somebody has to keep the city running.
This time, the players are responsible for different parts of the same city. You can still start projects of your own. Just remember that the department next door might need the same engineers.
CASTLES
IN THE SKY
It was meant to be about flying warships.
Instead, the players spent a surprising amount of time trying to run functioning governments. Eagle and Hawk prepared for a war they never fought. Schwalbenheim had a coup. F.I.S.H. got on with business.
Open the CITS archive
Made during CITS.
Sketches, character art and a propaganda poster. All from players.




PLAYER FEEDBACK
“A group of guys who larps Soo hard they learn new things while playing the game”
“be a part of a government where each department strangle each other over their mistakes and demands and pray that they did enough to not have the country shatter in pieces”
“Its a still developing roleplay with a lot of moving parts and interesting rivalries.”
Actual end-of-game feedback, shared with permission. The campaign wasn't without its problems either... We will do our best to improve as we host more War Room games.
Interested?
TBUTS is being prepared in our Discord. You can come in and ask how the game works before signing up for anything.